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/*!
 * 360 degree Image Slider v2.0.4
 * http://gaurav.jassal.me
 *
 * Copyright 2015, gaurav@jassal.me
 * Dual licensed under the MIT or GPL Version 3 licenses.
 *
 */
(function($) {
	'use strict';
	/**
	 * @class ThreeSixty
	 * **The ThreeSixty slider class**.
	 *
	 * This as jQuery plugin to create 360 degree product image slider.
	 * The plugin is full customizable with number of options provided. The plugin
	 * have the power to display images in any angle 360 degrees. This feature can be
	 * used successfully in many use cases e.g. on an e-commerce site to help customers
	 * look products in detail, from any angle they desire.
	 *
	 * **Features**
	 *
	 * - Smooth Animation
	 * - Plenty of option parameters for customization
	 * - Api interaction
	 * - Simple mouse interaction
	 * - Custom behavior tweaking
	 * - Support for touch devices
	 * - Easy to integrate
	 * - No flash
	 *
	 * Example code:
	 *      var product1 = $('.product1').ThreeSixty({
	 *        totalFrames: 72,
	 *        endFrame: 72,
	 *        currentFrame: 1,
	 *        imgList: '.threesixty_images',
	 *        progress: '.spinner',
	 *        imagePath:'/assets/product1/',
	 *        filePrefix: 'ipod-',
	 *        ext: '.jpg',
	 *        height: 265,
	 *        width: 400,
	 *        navigation: true
	 *      });
	 * **Note:** There are loads other options that you can override to customize
	 * this plugin.

	 * @extends jQuery
	 * @singleton
	 * @param {String} [el] jQuery selector string for the parent container
	 * @param {Object} [options] An optional config object
	 *
	 * @return this
	 */
	$.ThreeSixty = function(el, options) {
		// To avoid scope issues, use 'base' instead of 'this'
		// to reference this class from internal events and functions.
		var base = this,
		    AppConfig, frames = [],
		    VERSION = '2.0.5';
		// Access to jQuery and DOM versions of element
		/**
		 * @property {$el}
		 * jQuery Dom node attached to the slider inherits all jQuery public functions.
		 */
		base.$el = $(el);
		base.el = el;
		// Add a reverse reference to the DOM object
		base.$el.data('ThreeSixty', base);
		/**
		 * @method init
		 * The function extends the user options with default settings for the
		 * slider and initilize the slider.
		 * **Style Override example**
		 *
		 *      var product1 = $('.product1').ThreeSixty({
		 *        totalFrames: 72,
		 *        endFrame: 72,
		 *        currentFrame: 1,
		 *        imgList: '.threesixty_images',
		 *        progress: '.spinner',
		 *        imagePath:'/assets/product1/',
		 *        filePrefix: 'ipod-',
		 *        ext: '.jpg',
		 *        height: 265,
		 *        width: 400,
		 *        navigation: true,
		 *        styles: {
		 *          border: 2px solide #b4b4b4,
		 *          background: url(http://example.com/images/loader.gif) no-repeat
		 *        }
		 *      });
		 */
		base.init = function() {
			AppConfig = $.extend({}, $.ThreeSixty.defaultOptions, options);
			if(AppConfig.disableSpin) {
				AppConfig.currentFrame = 1;
				AppConfig.endFrame = 1;
			}
			base.initProgress();
			base.loadImages();
		};

		/*
		 * Function to resize the height of responsive slider.
		 */
		base.resize = function() {
			// calculate height
		};
		/**
		 * @method initProgress
		 * The function sets initial styles and start the progress indicator
		 * to show loading of images.
		 *
		 * @private
		 */
		base.initProgress = function() {
			base.$el.css({
				width: AppConfig.width + 'px',
				height: AppConfig.height + 'px',
				'background-image': 'none !important'
			});
			if(AppConfig.styles) {
				base.$el.css(AppConfig.styles);
			}

			base.responsive();

			base.$el.find(AppConfig.progress).css({
				marginTop: ((AppConfig.height / 2) - 15) + 'px'
			});
			base.$el.find(AppConfig.progress).fadeIn('slow');
			base.$el.find(AppConfig.imgList).hide();
		};

		/**
		 * @method loadImages
		 * @private
		 * The function asynchronously loads images and inject into the slider.
		 */
		base.loadImages = function() {
			var li, imageName, image, host, baseIndex;
			li = document.createElement('li');
			baseIndex = AppConfig.zeroBased ? 0 : 1;
			imageName = !AppConfig.imgArray ?
				AppConfig.domain + AppConfig.imagePath + AppConfig.filePrefix + base.zeroPad((AppConfig.loadedImages + baseIndex)) + AppConfig.ext + ((base.browser.isIE()) ? '?' + new Date().getTime() : '') :
				AppConfig.imgArray[AppConfig.loadedImages];
			image = $('<img>').attr('src', imageName).addClass('previous-image').appendTo(li);

			frames.push(image);

			base.$el.find(AppConfig.imgList).append(li);

			$(image).load(function () {
				base.imageLoaded();
			});
		};

		/**
		 * @method loadImages
		 * @private
		 * The function gets triggers once the image is loaded. We also update
		 * the progress percentage in this function.
		 */
		base.imageLoaded = function () {
			AppConfig.loadedImages += 1;
			$(AppConfig.progress + ' span').text(Math.floor(AppConfig.loadedImages / AppConfig.totalFrames * 100) + '%');
			if (AppConfig.loadedImages >= AppConfig.totalFrames) {
				if(AppConfig.disableSpin) {
					frames[0].removeClass('previous-image').addClass('current-image');
				}
				$(AppConfig.progress).fadeOut('slow', function () {
					$(this).hide();
					base.showImages();
					base.showNavigation();
				});
			} else {
				base.loadImages();
			}
		};

		/**
		 * @method loadImages
		 * @private
		 * This function is called when all the images are loaded.
		 * **The function does following operations**
		 * - Removes background image placeholder
		 * - Displays the 360 images
		 * - Initilizes mouse intraction events
		 */
		base.showImages = function () {
			base.$el.find('.txtC').fadeIn();
			base.$el.find(AppConfig.imgList).fadeIn();
			base.ready = true;
			AppConfig.ready = true;

			if (AppConfig.drag) {
				base.initEvents();
			}
			base.refresh();
			base.initPlugins();
			AppConfig.onReady();

			setTimeout(function() { base.responsive(); }, 50);
		};

		/**
		 * The function to initilize external plugin
		 */
		base.initPlugins = function () {
			$.each(AppConfig.plugins, function(i, plugin) {
				if(typeof $[plugin] === 'function') {
					$[plugin].call(base, base.$el, AppConfig);
				} else {
					throw new Error(plugin + ' not available.');
				}
			});
		};

		/**
		 * @method showNavigation
		 * Creates a navigation panel if navigation is set to true in the
		 * settings.
		 */
		base.showNavigation = function() {
			if (AppConfig.navigation && !AppConfig.navigation_init) {
				var nav_bar, next, previous, play_stop;

				nav_bar = $('<div/>').attr('class', 'nav_bar');

				next = $('<a/>').attr({
					'href': '#',
					'class': 'nav_bar_next'
				}).html('next');

				previous = $('<a/>').attr({
					'href': '#',
					'class': 'nav_bar_previous'
				}).html('previous');

				play_stop = $('<a/>').attr({
					'href': '#',
					'class': 'nav_bar_play'
				}).html('play');

				nav_bar.append(previous);
				nav_bar.append(play_stop);
				nav_bar.append(next);

				base.$el.prepend(nav_bar);

				next.bind('mousedown touchstart', base.next);
				previous.bind('mousedown touchstart', base.previous);
				play_stop.bind('mousedown touchstart', base.play_stop);
				AppConfig.navigation_init = true;
			}
		};

		/**
		 * @method play_stop
		 * @private
		 * Function toggles the autoplay rotation of 360 slider
		 * @param {Object} [event] jQuery events object.
		 *
		 */

		base.play_stop = function(event) {
			event.preventDefault();

			if (!AppConfig.autoplay) {
				AppConfig.autoplay = true;
				AppConfig.play = setInterval(base.moveToNextFrame, AppConfig.playSpeed);
				$(event.currentTarget).removeClass('nav_bar_play').addClass('nav_bar_stop');
			} else {
				AppConfig.autoplay = false;
				$(event.currentTarget).removeClass('nav_bar_stop').addClass('nav_bar_play');
				clearInterval(AppConfig.play);
				AppConfig.play = null;
			}
		};

		/**
		 * @method next
		 * Using this function you can rotate 360 to next 5 frames.
		 * @param {Object} [event] jQuery events object.
		 *
		 */

		base.next = function(event) {
			if (event) { event.preventDefault(); }
			AppConfig.endFrame -= parseInt( AppConfig.prevNextFrames );
			base.refresh();
		};

		/**
		 * @method previous
		 * Using this function you can rotate 360 to previous 5 frames.
		 * @param {Object} [event] jQuery events object.
		 *
		 */
		base.previous = function(event) {
			if (event) { event.preventDefault(); }
			AppConfig.endFrame += parseInt( AppConfig.prevNextFrames );
			base.refresh();
		};

		/**
		 * @method play
		 * You are start the auto rotaion for the slider with this function.
		 *
		 */
		base.play = function(speed, direction) {
			var _speed = speed || AppConfig.playSpeed;
			var _direction = direction || AppConfig.autoplayDirection;
			AppConfig.autoplayDirection = _direction

			if (!AppConfig.autoplay) {
				AppConfig.autoplay = true;
				AppConfig.play = setInterval(base.moveToNextFrame, _speed);
			}
		};

		/**
		 * @method stop
		 * You can stop the auto rotation of the 360 slider with this function.
		 *
		 */

		base.stop = function() {
			if (AppConfig.autoplay) {
				AppConfig.autoplay = false;
				clearInterval(AppConfig.play);
				AppConfig.play = null;
			}
		};

		/**
		 * @method endFrame
		 * @private
		 * Function animates to previous frame
		 *
		 */
		base.moveToNextFrame = function () {
			if (AppConfig.autoplayDirection === 1) {
				AppConfig.endFrame -= 1;
			} else {
				AppConfig.endFrame += 1;
			}
			base.refresh();
		};

		/**
		 * @method gotoAndPlay
		 * @public
		 * Function animates to previous frame
		 *
		 */
		base.gotoAndPlay = function (n) {
			if( AppConfig.disableWrap ) {
				AppConfig.endFrame = n;
				base.refresh();
			} else {
				// Since we could be looped around grab the multiplier
				var multiplier = Math.ceil(AppConfig.endFrame / AppConfig.totalFrames);
				if(multiplier === 0) {
					multiplier = 1;
				}

				// Figure out the quickest path to the requested frame
				var realEndFrame = (multiplier > 1) ?
					AppConfig.endFrame - ((multiplier - 1) * AppConfig.totalFrames) :
					AppConfig.endFrame;

				var currentFromEnd = AppConfig.totalFrames - realEndFrame;

				// Jump past end if it's faster
				var newEndFrame = 0;
				if(n - realEndFrame > 0) {
					// Faster to move the difference ahead?
					if(n - realEndFrame < realEndFrame + (AppConfig.totalFrames - n)) {
						newEndFrame = AppConfig.endFrame + (n - realEndFrame);
					} else {
						newEndFrame = AppConfig.endFrame - (realEndFrame + (AppConfig.totalFrames - n));
					}
				} else {
					// Faster to move the distance back?
					if(realEndFrame - n < currentFromEnd + n) {
						newEndFrame = AppConfig.endFrame - (realEndFrame - n);
					} else {
						newEndFrame = AppConfig.endFrame + (currentFromEnd + n);
					}
				}

				// Now set the end frame
				if(realEndFrame !== n) {
					AppConfig.endFrame = newEndFrame;
					base.refresh();
				}
			}
		};


		/**
		 * @method initEvents
		 * @private
		 * Function initilizes all the mouse and touch events for 360 slider movement.
		 *
		 */
		base.initEvents = function () {
			base.$el.bind('mousedown touchstart touchmove touchend mousemove click', function (event) {

				event.preventDefault();

				if ((event.type === 'mousedown' && event.which === 1) || event.type === 'touchstart') {
					AppConfig.pointerStartPosX = base.getPointerEvent(event).pageX;
					AppConfig.dragging = true;
					AppConfig.onDragStart(AppConfig.currentFrame);
				} else if (event.type === 'touchmove') {
					base.trackPointer(event);
				} else if (event.type === 'touchend') {
					AppConfig.dragging = false;
					AppConfig.onDragStop(AppConfig.endFrame);
				}
			});

			$(document).bind('mouseup', function (event) {
				AppConfig.dragging = false;
				AppConfig.onDragStop(AppConfig.endFrame);
				$(this).css('cursor', 'none');
			});

			$(window).bind('resize', function (event) {
				base.responsive();
			});

			$(document).bind('mousemove', function (event) {
				if (AppConfig.dragging) {
					event.preventDefault();
					if(!base.browser.isIE && AppConfig.showCursor) {
						base.$el.css('cursor', 'url(assets/images/hand_closed.png), auto');
					}
				} else {
					if(!base.browser.isIE && AppConfig.showCursor) {
						base.$el.css('cursor', 'url(assets/images/hand_open.png), auto');
					}
				}
				base.trackPointer(event);

			});

			$(window).resize(function() {
				base.resize();
			});
		};

		/**
		 * @method getPointerEvent
		 * @private
		 * Function returns touch pointer events
		 *
		 * @params {Object} [event]
		 */
		base.getPointerEvent = function (event) {
			return event.originalEvent.targetTouches ? event.originalEvent.targetTouches[0] : event;
		};

		/**
		 * @method trackPointer
		 * @private
		 * Function calculates the distance between the start pointer and end pointer/
		 *
		 * @params {Object} [event]
		 */
		base.trackPointer = function (event) {
			if (AppConfig.ready && AppConfig.dragging) {
				AppConfig.pointerEndPosX = base.getPointerEvent(event).pageX;
				if (AppConfig.monitorStartTime < new Date().getTime() - AppConfig.monitorInt) {
					AppConfig.pointerDistance = AppConfig.pointerEndPosX - AppConfig.pointerStartPosX;
					if(AppConfig.pointerDistance > 0){
						AppConfig.endFrame = AppConfig.currentFrame + Math.ceil((AppConfig.totalFrames - 1) * AppConfig.speedMultiplier * (AppConfig.pointerDistance / base.$el.width()));
					}else{
						AppConfig.endFrame = AppConfig.currentFrame + Math.floor((AppConfig.totalFrames - 1) * AppConfig.speedMultiplier * (AppConfig.pointerDistance / base.$el.width()));
					}

					if( AppConfig.disableWrap ) {
						AppConfig.endFrame = Math.min(AppConfig.totalFrames - (AppConfig.zeroBased ? 1 : 0), AppConfig.endFrame);
						AppConfig.endFrame = Math.max((AppConfig.zeroBased ? 0 : 1), AppConfig.endFrame);
					}
					base.refresh();
					AppConfig.monitorStartTime = new Date().getTime();
					AppConfig.pointerStartPosX = base.getPointerEvent(event).pageX;
				}
			}
		};

		/**
		 * @method refresh
		 * @public
		 * Function refeshes the timer and set interval for render cycle.
		 *
		 */

		base.refresh = function () {
			if (AppConfig.ticker === 0) {
				AppConfig.ticker = setInterval(base.render, Math.round(1000 / AppConfig.framerate));
			}
		};

		/**
		 * @method refresh
		 * @private
		 * Function render the animation frames on the screen with easing effect.
		 */

		base.render = function () {
			var frameEasing;
			if (AppConfig.currentFrame !== AppConfig.endFrame) {
				frameEasing = AppConfig.endFrame < AppConfig.currentFrame ? Math.floor((AppConfig.endFrame - AppConfig.currentFrame) * 0.1) : Math.ceil((AppConfig.endFrame - AppConfig.currentFrame) * 0.1);
				base.hidePreviousFrame();
				AppConfig.currentFrame += frameEasing;
				base.showCurrentFrame();
				base.$el.trigger('frameIndexChanged', [base.getNormalizedCurrentFrame(), AppConfig.totalFrames]);
			} else {
				window.clearInterval(AppConfig.ticker);
				AppConfig.ticker = 0;
			}
		};

		/**
		 * @method hidePreviousFrame
		 * @private
		 * Function hide the previous frame in the animation loop.
		 */

		base.hidePreviousFrame = function () {
			frames[base.getNormalizedCurrentFrame()].removeClass('current-image').addClass('previous-image');
		};

		/**
		 * @method showCurrentFrame
		 * @private
		 * Function shows the current frame in the animation loop.
		 */
		base.showCurrentFrame = function () {
			frames[base.getNormalizedCurrentFrame()].removeClass('previous-image').addClass('current-image');
		};

		/**
		 * @method getNormalizedCurrentFrame
		 * @private
		 * Function normalize and calculate the current frame once the user release the mouse and release touch event.
		 */

		base.getNormalizedCurrentFrame = function () {
			var c, e;

			if ( !AppConfig.disableWrap ) {
				c = Math.ceil(AppConfig.currentFrame % AppConfig.totalFrames);
				if (c < 0) {
					c += AppConfig.totalFrames - (AppConfig.zeroBased ? 1 : 0);
				}
			} else {
				c = Math.min(AppConfig.currentFrame, AppConfig.totalFrames - (AppConfig.zeroBased ? 1 : 0));
				e = Math.min(AppConfig.endFrame, AppConfig.totalFrames - (AppConfig.zeroBased ? 1 : 0));
				c = Math.max(c, (AppConfig.zeroBased ? 0 : 1));
				e = Math.max(e, (AppConfig.zeroBased ? 0 : 1));
				AppConfig.currentFrame = c;
				AppConfig.endFrame = e;
			}

			return c;
		};

		/*
		 * @method getCurrentFrame
		 * Function returns the current active frame.
		 *
		 * @return Number
		 */

		base.getCurrentFrame = function() {
			return AppConfig.currentFrame;
		};

		/*
		 * @method responsive
		 * Function calculates and set responsive height and width
		 *
		 */

		base.responsive = function() {
			if(AppConfig.responsive) {
				base.$el.css({
					height: base.$el.find('.current-image').first().css('height'),
					width: '100%'
				});
			}
		};

		/**
		 * Function to return with zero padding.
		 */
		base.zeroPad = function (num) {
			function pad(number, length) {
				var str = number.toString();
				if(AppConfig.zeroPadding) {
					while (str.length < length) {
						str = '0' + str;
					}
				}
				return str;
			}

			var approximateLog = Math.log(AppConfig.totalFrames) / Math.LN10;
			var roundTo = 1e3;
			var roundedLog = Math.round(approximateLog * roundTo) / roundTo;
			var numChars = Math.floor(roundedLog) + 1;
			return pad(num, numChars);
		};

		base.browser = {};

		/**
		 * Function to detect if the brower is IE
		 * @return {boolean}
		 *
		 * http://msdn.microsoft.com/en-gb/library/ms537509(v=vs.85).aspx
		 */
		base.browser.isIE = function () {
			var rv = -1;
			if (navigator.appName === 'Microsoft Internet Explorer')
			{
				var ua = navigator.userAgent;
				var re  = new RegExp('MSIE ([0-9]{1,}[\\.0-9]{0,})');
				if (re.exec(ua) !== null){
					rv = parseFloat( RegExp.$1 );
				}
			}

			return rv !== -1;
		};


		/**
		 * @method getConfig
		 * The function returns the extended version of config object the plugin is going to
		 * user.
		 *
		 * @public
		 *
		 * @return Object
		 */
		base.getConfig = function() {
			return AppConfig;
		};

		$.ThreeSixty.defaultOptions = {
			/**
			 * @cfg {Boolean} dragging [dragging=false]
			 * @private
			 * Private propery contains a flags if users is in dragging mode.
			 */
			dragging: false,
			/**
			 * @cfg {Boolean} ready [ready=false]
			 * @private
			 * Private propery is set to true is all assets are loading and application is
			 * ready to render 360 slider.
			 */
			ready: false,
			/**
			 * @cfg {Number} pointerStartPosX
			 * @private
			 * private property mouse pointer start x position when user starts dragging slider.
			 */
			pointerStartPosX: 0,
			/**
			 * @cfg {Number} pointerEndPosX
			 * @private
			 * private property mouse pointer start x position when user end dragging slider.
			 */
			pointerEndPosX: 0,
			/**
			 * @cfg {Number} pointerDistance
			 * @private
			 * private property contains the distance between the pointerStartPosX and pointerEndPosX
			 */
			pointerDistance: 0,
			/**
			 * @cfg {Number} monitorStartTime
			 * @private
			 * private property contains time user took in dragging mouse from pointerStartPosX and pointerEndPosX
			 */
			monitorStartTime: 0,
			monitorInt: 10,
			/**
			 * @cfg {Number} ticker
			 * @private
			 * Timer event that renders the 360
			 */
			ticker: 0,
			/**
			 * @cfg {Number} speedMultiplier
			 * This property controls the sensitivity for the 360 slider
			 */
			speedMultiplier: 7,
			/**
			 * @cfg {Number} totalFrames
			 * Set total number for frames used in the 360 rotation
			 */
			totalFrames: 180,
			/**
			 * @cfg {Number} currentFrame
			 * Current frame of the slider.
			 */
			currentFrame: 0,
			/**
			 * @cfg {Array} endFrame
			 * Private perperty contains information about the end frame when user slides the slider.
			 */
			endFrame: 0,
			/**
			 * @cfg {Number} loadedImages
			 * Private property contains count of loaded images.
			 */
			loadedImages: 0,
			/**
			 * @cfg {Array} framerate
			 * Set framerate for the slider animation
			 */
			framerate: 60,
			/**
			 * @cfg {String} domains
			 * Set comma seprated list of all parallel domain from where 360 assets needs to be loaded.
			 */
			domains: null,
			/**
			 * @cfg {String} domain
			 * Domain from where assets needs to be loaded. Use this propery is you want to load all assets from
			 * single domain.
			 */
			domain: '',
			/**
			 * @cfg {Boolean} parallel
			 * Set to true if you want to load assets from parallel domain. Default false
			 */
			parallel: false,
			/**
			 * @cfg {Number} queueAmount
			 * Set number of calls to be made on parallel domains.
			 */
			queueAmount: 8,
			/**
			 * @cfg {Number} idle
			 * Mouse Inactivite idle time in seconds. If set more than 0 will auto spine the slider
			 */
			idle: 0,
			/**
			 * @cfg {String} filePrefix
			 * Prefix for the image file name before the numeric value.
			 */
			filePrefix: '',
			/**
			 * @cfg {String} ext [ext=.png]
			 * Slider image extension.
			 */
			ext: 'png',
			/**
			 * @cfg {Object} height [300]
			 * Height of the slider
			 */
			height: 300,
			/**
			 * @cfg {Number} width [300]
			 * Width of the slider
			 */
			width: 300,
			/**
			 * @cfg {Object} styles
			 * CSS Styles for the 360 slider
			 */
			styles: {},
			/**
			 * @cfg {Boolean} navigation[false]
			 * State if navigation controls are visible or not.
			 */
			navigation: false,
			/**
			 * @cfg {Boolean} autoplay[false]
			 * Autoplay the 360 animation
			 */
			autoplay: false,
			/**
			 * @cfg {number} autoplayDirection [1]
			 * Direction for autoplay the 360 animation. 1 for right spin, and -1 for left spin.
			 */
			autoplayDirection: 1,
			/**
			 * Property to disable auto spin
			 * @type {Boolean}
			 */
			disableSpin: false,
			/**
			 * Property to disable infinite wrap
			 * @type {Boolean}
			 */
			disableWrap: false,
			/**
			 * Responsive width
			 * @type {Boolean}
			 */
			responsive: false,
			/**
			 * Zero Padding for filenames
			 * @type {Boolean}
			 */
			zeroPadding: false,
			/**
			 * Zero based for image filenames starting at 0
			 * @type {Boolean}
			 */
			zeroBased: false,
			/**
			 * @type {Array}
			 * List of plugins
			 */
			plugins: [],
			/**
			 * @type {Boolean}
			 * Show hand cursor on drag
			 */
			showCursor: false,
			/**
			 * @cfg {Boolean} drag
			 * Set it to false if you want to disable mousedrag or touch events
			 */
			drag: true,
			/**
			 * @cfg {Function} onReady
			 * Callback triggers once all images are loaded and ready to render on the screen
			 */
			onReady: function() {},
			/**
			 * @cfg {Function} onDragStart
			 * Callback triggers when a user initiates dragging
			 */
			onDragStart: function() {},
			/**
			 * @cfg {Function} onDragStop
			 * Callback triggers when a user releases after dragging
			 */
			onDragStop: function() {},
			/**
			 * @cfg {String} imgList
			 * Set ul element where image will be loaded
			 */
			imgList: '.threesixty_images',
			/**
			 * @cfg {Array} imgArray
			 * Use set of images in array to load images
			 */
			imgArray: null,
			/**
			 * @cfg {Number} playSpeed
			 * Value to control the speed of play button rotation
			 */
			playSpeed: 100,

			prevNextFrames: 5,
		};
		base.init();
	};

	$.fn.ThreeSixty = function(options) {
		return Object.create(new $.ThreeSixty(this, options));
	};
}(jQuery));
/**
 *
 * Object.create method for perform as a fallback if method not available.
 * The syntax just takes away the illusion that JavaScript uses Classical Inheritance.
 */
if(typeof Object.create !== 'function') {
	Object.create = function(o) {
		'use strict';

		function F() {}
		F.prototype = o;
		return new F();
	};
}